

But how can we know that without doing this experiment? We can therefore deduce that point1 and point2 each contain their own copy of a Point object, whereas pen1 and pen2 contain references to the same Pen object. For example: Point point1 = new Point(20, 30) Ĭonsole.WriteLine(point1.X) // 20 (does this surprise you?)Ĭonsole.WriteLine(pen1.Color) // Blue (or does this surprise you?)Īs you can see, both the Point and Pen objects were created the exact same way, but the value of point1 remained unchanged when a new X coordinate value was assigned to point2, whereas the value of pen1 was modified when a new color was assigned to pen2. Reference type, you could run into some surprises. If you don’t know whether the object you’re using is a value type or “gotcha” for those trying to learn C# programming. Instantiates the object and assigns it to a variable. Made by the programmer who wrote the object, not by the programmer who In C Sharp programming, however, that decision is Programmers of C++, and many other languages, are accustomed to being inĬontrol of whether the values they assign to variables are simply values Common C# Programming Mistake #1: Using a reference like a value or vice versa While most of the mistakes discussed in this article are C# specific, some are also relevant to other languages that target the CLR or make use of the Framework Class Library (FCL). This tutorial describes 10 of the most common C# programming mistakes made, or problems to be avoided, by C# programmers and provide them with help. However, a lot of C# coders unwittingly (or carelessly) throwĪway the benefits of this detection, which leads to some of the issuesĭiscussed in this C# tutorial.

Place in languages which are more liberal with their enforcement of type This can save a lot of time in C Sharp programming, compared to tracking down the cause of puzzling errors which can occur long after the offending operation takes Their locations pinpointed quite accurately. Of typical C# programming errors being reported as early as possible, and The strict typeĬhecking in C#, both at compile and run times, results in the majority
Softplan 2016 why will my symbols not stay where i put them professional#
Of today’s CLR languages, C# is the most widely used forĬomplex, professional development projects that target the WindowsĬ# is an object oriented, strongly-typed language. Simplified model for component interaction, and debugging and profiling Languages that target the CLR benefit from features such asĬross-language integration and exception handling, enhanced security, a I do a lot of timber accents and a variety of other "parts" in SketchUp that I bring into models.C# is one of several languages that target the Microsoft Common Language Runtime (CLR). I am not always successful at getting exactly what I want, but it works well more often than not.

If not, the textures I had when in SketchUp come through as I had it set when importing it. When I use it in a model I then click on textures I want to use and color it accordingly (especially when concerned about wood grain). Then, I click on the textures to populate the different textures (just click on them, but I don't change anything). In the Symbol edit menu, I just import the 2D drawing as a symbol, then link it to the 3D symbol I saved to the SP 3D Symbols folder of my choosing. I do it this way because the wizard often screws up the look if I import it directly. I also export a 3D 3DS file from SkecthUp, which I save to the project and copy into my 3D symbols folder in SoftPlan.

Then, I always export a 2D plan as a DWG that I import and clean up in SP to look how I want it. Then, if I am concerned about wood grain going the correct direction, I also adjust that in SketchUp (there are some great plug-ins). I find that if I want different textures on models I import from SketchUp that the best thing to do is put any different textures on the model in SketchUp (just to represent the different textures I will want in SP).
